Just a quick note to clarify my points about the PS3 in the next post down:
Archive for the ‘Nintendo’ Category
Is the PS3, like, totally fucked, dude?
March 27, 2007Is the PS3, like, totally fucked, dude?
March 27, 2007Just a quick note to clarify my points about the PS3 in the next post down:
I still love Wii-ing
March 27, 2007Last December, it seemed like every other post on here was about the Nintendo Wii and how much I was looking forward to getting my hands on one. Then it arrived and, one paltry review of Zelda later, everything went quiet. Here’s what’s happened since:
I just want to be Mii
December 20, 2006One of the best things about the Wii is the little application that lets you make a character based on yourself (called a Mii) which can then be dragged into games, sent to other people’s Wiis over the internet or loaded onto your remote so you can bring it round to your mate’s house and beat up his Mii on Wii Sports Boxing. It’s quite a simple application, but I’ve already spent about six hours messing around with it.
It seems I’m not the only one. A blog called kottke has been running a competition to find the best celebrity Mii. Here are some of my favourites:
Left to right: Charlie Brown, Hannibal Lecter Jack Black, Woody Allen,
If anyone wants to send their Miis to, erm, me you can register my console with the following details
Wii number: 1009 2440 7878 8115
Nickname: mrdiscopop
Wiiview*
December 15, 2006I’ve had my Wii for a week now and, while I haven’t been able to spend as much time getting used to it as I would have liked, my initial impressions are very favourable indeed.
When it arrived last Friday, Amazon had kindly omitted to include the games I ordered, so my first experiences were solely based on Wii Sports – which is bundled with the console.
The five sport simulations are more proofs of concept than in-depth gaming experiences, but they showcase the versatility of the Wii’s motion sensitive controllers perfectly. Playing tennis, in particular, is incredibly intuitive. A flick of the wrist makes your on-screen character thwack the ball and there is an instant sense of connection and immersion that I’ve never experienced before with a video game. This is Nintendo’s unique selling point, of course, but I do wonder whether it will give grist to the mill of campaigners who say video games encourage violent behaviour in children.
While the tennis game is pleasantly broad in it’s interpretation of your movements, the golfing game require a bit more precsision. I have to say the controls seem somewhat more fiddly and less responsive in this scenario – and it can prove frustratingly difficult to make delicate putts. It seems that subtlety is not the Wii’s strong point.
After a brief weekend visiting the in-laws, I returned to find two more games on my doorstep. The first of these, Zelda: Twilight Princess, is Nintendo’s so-called “triple-A” title for the console’s release. Now, I’ve never really gelled with the Zelda series before – it always seemed a bit to dungeons and dragons for someone who prefers the company of humans to that of orcs and elves. But I have to say this installment has won me over. The plot is typically geeky (someone steals the daylight and you have to get it back) but the game draws you in like a seductive whisper.
The graphics are superb, too, drawing on a beautifully muted colou palette. It’s hard to see why people are complaining about the Wii’s graphical inferiority when you look at this game which, to my mind, is on par with early Pixar films.
Zelda also puts paid to any qualms about the Wii’s control mechanism in traditional games. Control stick movements are smooth, while the energetic sword-play fits in seamlessly. I still find myself searching for the second analogue controller on occasion as I attempt to swing the camera round, but I expect I’ll lose that instinct very quickly.
The final game, which I’ll only mention briefly, is Rayman Raving Rabbids. It’s basically a collection of mini games, in the style of Wario Ware, with a Python-esque sense of mischief. It had me laughing so hard I was unable to hold the controller.
So is the Wii the future of gaming? To be honest, it’s not going to please everyone, but it is a brilliantly capable machine. I’ve never played games this accomplished so early in a console’s lifetime – so it’ll be interesting to see how things develop, particularly when it’s multiplayer online games launch (that’s you, Mario Kart). Hardcore gamers will probably want an Xbox or PS3 sitting under their TV but this is the machine you’ll be coming back to with your friends.
* Enough of these dreadful puns for now, yes?
Wiiview*
December 15, 2006I’ve had my Wii for a week now and, while I haven’t been able to spend as much time getting used to it as I would have liked, my initial impressions are very favourable indeed.
When it arrived last Friday, Amazon had kindly omitted to include the games I ordered, so my first experiences were solely based on Wii Sports – which is bundled with the console.
The five sport simulations are more proofs of concept than in-depth gaming experiences, but they showcase the versatility of the Wii’s motion sensitive controllers perfectly. Playing tennis, in particular, is incredibly intuitive. A flick of the wrist makes your on-screen character thwack the ball and there is an instant sense of connection and immersion that I’ve never experienced before with a video game. This is Nintendo’s unique selling point, of course, but I do wonder whether it will give grist to the mill of campaigners who say video games encourage violent behaviour in children.
While the tennis game is pleasantly broad in it’s interpretation of your movements, the golfing game require a bit more precsision. I have to say the controls seem somewhat more fiddly and less responsive in this scenario – and it can prove frustratingly difficult to make delicate putts. It seems that subtlety is not the Wii’s strong point.
After a brief weekend visiting the in-laws, I returned to find two more games on my doorstep. The first of these, Zelda: Twilight Princess, is Nintendo’s so-called “triple-A” title for the console’s release. Now, I’ve never really gelled with the Zelda series before – it always seemed a bit to dungeons and dragons for someone who prefers the company of humans to that of orcs and elves. But I have to say this installment has won me over. The plot is typically geeky (someone steals the daylight and you have to get it back) but the game draws you in like a seductive whisper.
The graphics are superb, too, drawing on a beautifully muted colou palette. It’s hard to see why people are complaining about the Wii’s graphical inferiority when you look at this game which, to my mind, is on par with early Pixar films.
Zelda also puts paid to any qualms about the Wii’s control mechanism in traditional games. Control stick movements are smooth, while the energetic sword-play fits in seamlessly. I still find myself searching for the second analogue controller on occasion as I attempt to swing the camera round, but I expect I’ll lose that instinct very quickly.
The final game, which I’ll only mention briefly, is Rayman Raving Rabbids. It’s basically a collection of mini games, in the style of Wario Ware, with a Python-esque sense of mischief. It had me laughing so hard I was unable to hold the controller.
So is the Wii the future of gaming? To be honest, it’s not going to please everyone, but it is a brilliantly capable machine. I’ve never played games this accomplished so early in a console’s lifetime – so it’ll be interesting to see how things develop, particularly when it’s multiplayer online games launch (that’s you, Mario Kart). Hardcore gamers will probably want an Xbox or PS3 sitting under their TV but this is the machine you’ll be coming back to with your friends.
* Enough of these dreadful puns for now, yes?
Reading material and pop trivia
December 14, 2006PS: I’m hoping to get round to writing a proper review of the Wii tomorrow. But I doubt you’ll be surprised to hear me say this: It is fabberoo.
Play safe, kids
December 6, 2006Which of the following two images from Nintendo’s saftey manual for the Wii console is real and which is fake?
Wrong! They’re both for real! Quite why Nintendo thinks anyone would be willing to put a shamrock in their gamehole is quite beyond me, but maybe the Japanese are more litigious than I previously imagined.
Kotaku has grabs of all the illustrations from the safety manual, while theiconfactory has created some fake ones and loaded them up to Flickr. They are almost as funny as the real ones.
PS: 2 days to go! 2 days to go!!
2 wiiks to go
November 22, 2006I’ve now placed two pre-orders for a Nintendo Wii, just to make absolutely sure I get one on release day (8 December).
Does that seem a bit excessive? I admit that when I woke up this morning I was beginning to question my own sanity… Then someone sent me this video of a small child playing the boxing mini-game on Wii Sports and I realised why I’m so excited all over again.
How could you not want something that makes you do that in front of your tellybox?
Europe release date for Wii
September 15, 2006It seems my cynicism yesterday was unfounded – gaming giant Nintendo is releasing its new games console in Europe in time for Christmas. Called Wii, its available on these shores from Friday, 8th December.
In a neat bit of pricing synchronicity, it costs 25000 yen in Japan, $250 in the US and €250 in Europe. The bad news is that the console will cost £180 in the UK (£10 more than the rest of Europe and a full £60 than the US). The good news is that a free game is bundled with the console.
The European Wii site is now live and available here: www.wii.com